emberkeelty: prokopetz: gizensha: prokopetz: garlicbug: malatruse: prokopetz: prokopetz: I don’t mind games that position their True Ending paths didactically, but it strikes me that it’s kind of limiting for the lesson in question to always be about the Power of Friendship. Even in games that go totally metatextual with respect to achieving the requirements for… Continue reading

On Difficulty and Elitism in Video Games

draco-omega: I recently saw a discussion circulating tumblr about the elitist culture surrounding difficulty and accessibility in games, which rapidly degenerated into a chorus of variations on ‘git gud’ – as predictable as it is depressing, perhaps. But since difficulty in game design is a topic I have spent a lot of time thinking about,… Continue reading On Difficulty and Elitism in Video Games

zenosanalytic: saint-barbara: evalilith: the idea of ‘casual gaming’ is so? obviously first of all you don’t have to be obsessed with a thing to enjoy it but also if you look at the kind of games that are considered “casual” it becomes obvious so quickly that “casual” means “non-violent/not hyper-masculine’” like. Popcap games has made a lot of money… Continue reading

saint-barbara: evalilith: the idea of ‘casual gaming’ is so? obviously first of all you don’t have to be obsessed with a thing to enjoy it but also if you look at the kind of games that are considered “casual” it becomes obvious so quickly that “casual” means “non-violent/not hyper-masculine’” like. Popcap games has made a lot of money off… Continue reading

No. Games do not need difficulty options.

skotothalamos: discovergames: manchestergamemaker: niftyniche: Do you want to accept the fact that games are (or at the least have the potential to be) art? Then you also have to accept the fact that art requires the viewer to meet and experience it on its terms. Sometimes part of those terms are a tightly designed, difficult… Continue reading No. Games do not need difficulty options.

rineechan: rineechan: fugdamatriarchy: liquidfire: keltic-moon: jellykitsch: moonblossom: responsible-reanimation: Game idea: You play as a humble peasant who must fight off waves of adventurers who feel entitled to just waltz into your house and loot whatever they please. LET GO OF MY CHEESE WHEEL YOU JERKFACE Humble Peasant kills adventurers that enter their home Humble Peasant… Continue reading